‘People change, and so did our approach to content’

For Blizzard,World of Warcraft: Warlords of Draenorwas a learning experience.

The crux of theDraenorproblem lied within the need for a quicker turnaround, something that isn’t typically found in Blizzard’s “ship it when it’s ready” mentality. Hazzikostas explained that they wanted to get the last expansion shipped within a 25 month turnaround from the last game, which ended up being tightened, and ultimately, a mistake. Although their ideas were ambitious, they just couldn’t keep up with demand, and ended up only catering to hardcore players.

“People change,” he explained. People who were once hardcore raiders now have families, and might not have time to play as much as they did. They want casual content. So if you wanted to do dungeons, you were basically out of luck withDraenor. You only had a small pool of content to go with, and although we think we did a good job with our raids, we lost sight of just about everything else and just didn’t deliver. Mistakes were made, that’s a fact.”

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But Hazzikostas quickly explained how they fixed that withLegionfrom day one. “World quests are a direct response to that…they’re something that anyone can do at any time, and it’s a brand new progression path for people to follow if they only have a certain amount of time per week to dedicate to the game.” Following up on that I asked if the concept was going well enough to warrant inclusions in future iterations, and he responded with “most definitely…this is a complicit storytelling method that allows an addition way to play the game and it’s something we’re going to stick with basically for the life of the game. It’s here to stay.”

Naturally I wanted to inquire more on that, and Hazzikostas joked that “yep, you just got an exclusive…there’s going to be anotherWoWexpansion,” but quickly elaborated on the idea ofWoWas an ever-growing game. “Just look at screens of the original build versus the same zones you’re seeing with today’s build. It’s like night and day.WoWwill continue to grow. You might say ‘what aboutWoW 2,’ but we’re on‘Wow 4, 5, 6,or7‘ every time we make a new expansion. We’re going to keep doing this, and there’s no reason currently to stop.”

Tower Staff mask in Destiny 2.

Another thing I wanted to ask about specifically for a lot of our readers was class balancing. While some classes have worked out great, others have been shoehorned into specific builds or risk getting kicked out of high level groups. While this is always the case with high level MMO play, the pre-Legionclass rework could have gone better — mostly because they dideverything at onceand hoped it worked out. Hazzikostas agrees, and they’re making baby steps in that department. “We’re starting with Hunters in the next patch. We thought it would be a cool idea if there was a trap specialization, but realized later it was a bad idea toonlyhave that selection actually lay traps. So we’re giving other specializations options.” Magruder notes that if you want other changes, they’ll listen to the community (Warlocks, speak up).

It’s an ambitious plan, but oneLegionhas provided the blueprints for. In addition to serving as an apology of sorts, it’s also a font in which Blizzard can continue to build their legacy. Expect a lot of concepts withinLegionlike world quests (especially the Suramar line), variable dungeon difficulty, and accessible raid modes to be a part of future iterations. And really, as someone who doesn’t have the ability to raid full time with a static as hard as I used to (extra full-time job hard), I like that I have the option to still experience basically everything the game has to offer.

Destiny 2 VS Chill Inhibitor.

As Hazzikostas mentioned, people change, andWorld of Warcraftis changing right along with them.

Hotbar in Final Fantasy XIV

For Honor Lord Shaxx and Saint-14 skins.

Destiny 2 Vault.

Destiny 2 Tonic ingredients shelf.

once human citrus county orange trees

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Fallout 76 new character leaving vault