There’s nothing quite like stepping into a game inThe Legend of Zeldaseries for the very first time. There’s this level of uncertainty whenever you begin a new adventure, as you’re never sure what could be hiding around the corner. Whether you’re making your way through the dungeons, or simply spending time tackling a range of minigames,there’s this constant element of surprise as you stumble upon eachZeldagame’s many secrets and rewards, making the experience so special.

While I’m no stranger to revisiting titles in theZeldaseries, I’d be lying if I said I got that same excitement and suspensegoing into repeat playthroughs. While there’s still a lot of enjoyment to be had when revisitingZeldagames,I no longer have that same determination to fully explore as I once did, now that I’m aware of what awaits me. Yet, there’s one feature that theZeldaseries introduced 23 years ago that resolves this issue, and I think it’s time that the mode makes its triumphant return.

Official artwork of Link and Ganondorf’s duel in Ocarina of Time, showing Link holding the Hylian Shield up as Ganondorf lunges toward him.

Master Quest Is a Completely Different Experience

It’s More Than Just A Simple Hard Mode

Originally released in 2002 as a bonus for players who pre-orderedThe Wind Waker,Ocarina of Time’s Master Quest can be easily mistaken for a simple hard mode. While Master Quest does have you encounter more difficult enemies at earlier points in the game, adding a greater challenge,the mode still follows the same structure and pacing as the original Ocarina of Time, making its addition feel like an afterthought on the surface. However, that all changes once you first step foot into a dungeon.

While the Master Quest was first released in 2002 in Japan, it wasn’t made available in the U.S. until 2003.

Link, Gonodorf and Zelda form Ocarina Of Time

All ofOcarina of Time’s dungeons are completely altered in the Master Quest, from its overall layout to the puzzles that you’re required to solve. The puzzles and layouts within the Master Quest’s dungeon are made to be significantlymore difficult than the originalOcarina of Time, forcing you to be more cautious and attentive to your surroundings to find the right solution. That’s not to mention the additional items that are required in order to clear the dungeons, encouraging further exploration of the overworld for its many rewards.

26 Years After Miyamoto Wasn’t Satisfied With Ocarina Of Time’s Biggest Mysteries, I’m Sad They’re Mostly Still Left Unanswered

Ocarina Of Time left us with a lot of questions and many mysteries, and even Miyamoto agrees that it left everyone feeling a bit unsatisfied.

What I find so refreshing about Master Quest is how it directly challenges familiarity. Stepping into the first altered dungeon provides this mix of bafflement and surprise, asI quickly realized that I would need to rethink my approach to how I tackle these dungeons if I had any hope of proceeding. Unlike a more typical version of a hard mode that simply ups the ante, Master Quest seeks to offer an entirely original challenge, and in doing so brings back that unfamiliarity and suspense that a first playthrough provided.

Art of Link and Sheik from The Legend of Zelda: Ocarina of Time standing on a rock outcropping, fighting off a hoard of monsters.

Few Zelda Games Offer The Same Kind Of Hard Mode

Almost No Other Titles Have Their Own Version Of The Master Quest

Ocarina of Time’s Master Quest serves as a perfect template for otherZeldagames to follow. The major changes that Master Quest makes to dungeon layouts and puzzlesprovide further encouragement to exploration and experimentation as you’re once again oblivious to the rewards and dangers that await you. Master Quest found a perfect solution to maintain the same engagement and interactivity for repeat playthroughs. Yet, it remains an anomaly within theZeldafranchise.

Not all entries in theZeldaseries offer an alternative hard mode, meaning that the experience remains identical with every playthrough. The few games that do include a harder difficulty, such asTheWind Waker HDorBreath of the Wild, tend to offer minimal changes to the original experience.Additions like tougher enemies or fewer opportunities to replenish health are often very simplistic, lacking the ingenuity and creativity that made Master Quest feel so refreshing to play.

Link from Ocarina of Time drawing a bow in front of the key art for Ocarina of Time 3D, showing Link riding Epona.

The only title with a mode that bears any resemblance toOcarina of Time’s Master Quest is the originalThe Legend of Zeldafor NES. Upon completing the initial campaign, you have the opportunity to play the Second Quest, where new dungeons are placed in alternate locations in the overworld.

That’s not to say these alternative modes don’t force you to reconsider your approach. For example, the lack of hearts dropped by enemies inTwilight Princess HDor theLink’s AwakeningSwitch remakewill naturally make you more cautious, especially when you find yourself in the midst of a combat encounter. However, that sense of familiarity is inescapable, and despite the greater challenge these harder modes may provide,I always find myself wanting more after finishing a repeat playthrough.

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Master Quest Should Become A Zelda Series Staple

Master Quest Would Add Replayability To Titles

What makes Master Quest such an ideal feature to be included withfutureZeldagamesis the incentive for replayability. The mode’s alternate dungeon layouts aren’t just a simple way to increase difficulty, but they offer an original challenge, encouraging you to experiment and explore in the same way you would have done on your first playthrough.Master Quest maintains that same curiosity and thirst for adventure in a way previous Zelda entries failed to achievewith their more straightforward hard modes, making it far easier to revisit.

The Legend of Zelda: Ocarina of Time’s Most Heartbreaking Moment Didn’t Even Make the Game

The Legend of Zelda: Ocarina of Time’s 1998 prequel comic gives more context for the game, including Link’s origin, making the plot more meaningful.

That’s not even considering the ways in which futureZeldaentries could expand on what Master Quest established. For example, the altered layouts and puzzles ofOcarina of Time’s dungeons could also be applied to other quests or secrets in the game’s overworld, while the locations of certain key items could also be changed.Master Quest provides the groundwork for futureZeldaentries to create greater uncertainty and curiosityduring a repeat playthrough, further encouraging you to revisit the games.

It’s hard to say whether futureZeldagames will implement their own versions of Master Quest. Even then, I remain in awe of the creativity and originality that a mode like the Master Quest can offer to an already stellar title likeOcarina of Time. Its changes not only give me that challenge that has dwindled with each subsequent playthrough ofOcarina of Time, but have restored that excitement and determination to explore that I experienced during my first playthrough, making Master Quest a great potential addition to futureThe Legend of Zeldatitles.

The Legend of Zelda: Ocarina of Time

Heralded as one of the greatest games of all time, The Legend of Zelda: Ocarina of Time is an action-adventure game and is the first in the franchise to transition into 3D. Players take on the role of Link, a young boy sent on a quest to save the world from the evil Ganondorf. Players will switch between young and adult Link as they head to the past and the future to save Hyrule from its dark fate. A Nintendo 3DS version of the game was released in June of 2011, including improved visuals, frame rate, and motion controls.